#include "defs.h" #define SHAD_PATH "players/jubal/shad/" main(arg) { string name; SECURE if(!arg || sscanf(arg,"%s",name)!=1) WRITE1("shad \n"); if(!clone_object(SHAD_PATH+name)->start(this_player())) WRITE1("Failed shadow.\n"); WRITE1("Shadowed.\n"); }