#include "defs.h" main() { object belt; SECURE belt=environment(this_player()); if(!(belt=environment(this_player())) || !(belt=shadow(belt,0))) WRITE1("Environment not belted\n"); write("Environment shadow: "+file_name(belt)+" destroyed.\n"); say("Jubal takes off hiz wiz seatbelt\n"); destruct(belt); return 1; }