#include "path.h" inherit HROOM; reset(arg) { if(arg) return; set_light(1); set_inside(1); short_desc="the bottom of a deep pit"; long_desc="You are at the bottom of a pit descending into hell.\n" +"You can't see the top of it, and things are awfully hot down here.\n"; dest_dir=({ PATH+"end1","west", PATH+"tunnel1","south", }); } hit() { /* called from pit3.c */ write("You slam into the ground!\n"); /* shout(NAME+" slams into the ground at the bottom of Hell!\n"); */ write("You are hurt.\nYou are in Hell.\n"); TP->reduce_hit_point(random(20)+20); }