#include "path.h" inherit "obj/monster"; reset(arg) { ::reset(arg); if(arg) return; set_name("imp"); set_aggressive(1); set_long("This is an imp.\n" +"It looks like a miniaturized goblin with a normal sized head.\n" +"Its ugly head is deformed by a big nose, warts and horns.\n"); set_level(LEVHELL*2/3); load_chat(30, ({"The imp giggles madly.\n", "The imp spits in your eye.\n", "The imp bounces off your head.\n", "The imp pokes you in the eye.\n", "The imp screams at the top of its lungs.\n", "The imp dances around like an idiot.\n"}) ); }