#include "path.h" inherit "room/room"; reset(arg) { if(arg) return; set_light(1); set_inside(1); short_desc="a pit"; } long() { write("You are falling down a deep pit.\n"); call_out("next",1); } init() { ::init(); call_out("next",1); } next() { string str; remove_call_out("next"); str=PATH+"bottom"; if(HOBJ) return write("What are you doing here again!?\n"); move_object(clone_object(HOBJ_FNAME),TP); if(environment(TP)==TO) TP->move_player("hits the ground#"+str); if(HOBJ) HOBJ->moved(); str->hit(); }