Just a little text file to remind me of ideas and problems. You can ignore this ------------------- net_dead doesn't work!! do an alias system in each square (aliases=({"baltic ave","baltic avenue"}); ) Chance: Advance token to nearest utility is not actual card.. should be 10xrent cards. (in jail) can be ugly sell houses at #? mon num in list prop shouts with ** bankrupt by prop.. pay of landee do bankruptcy using query_worth check.. what if TP doesn't have rent amount? (consult rules) could roll, land on chance and advance - bounce some more.. keep a bounce var in the player object and reset every 'roll'