object owner; object env; start(me) { owner=me; env=environment(owner); if(!env) return 0; shadow(env,1); return this_object(); } exit() { object me; if(!(me=find_player("jubal"))) return; if(me!=this_player()) return; if(previous_object()) { tell_object(previous_object(), "Jubal doesn't move, he has his seatbelt on.\n"); tell_object(me,"**Aborted exit due to: " +previous_object()->query_name()+"\n"); } destruct(0); return 1; }